On the nature of the universe. A computationalist, digital universe perspective on the “Argument for Design.” On the End of the human species and the creation of the Posthuman species: the New Man and New Woman..
The text of this essay is the narration for the Youtube video on:
Computationalism is simply the perspective that the human consciousness program and the world it observes is entirely computable. From this perspective, we are sentient, free willed artificial intelligence programs, trapped in a computer simulated world, similar to a software controlled avatar in a computer game.
Let us say hypothetically, that we have a war game which has 10 levels and that takes place in a universe of billions of stars, where each of the levels takes place on 10 different planets. As we stand on the digital setting on the first planet, then and only then does the computer render the scene around us.
As we look up into the sky, we see what seems to be a multitude of stars. However they only exist as pixels on your monitor or virtual headset; the computer does not have to render very much detail of those stars; only the image that you see; indeed the computer does not render every detail of the planet you are on; it only has to render the scene around you in order to make it appear real.
Depending on the draw distance which you choose (this depends entirely on the processing speed of your computer chips and your graphics card), the computer will only render in detail the immediate scene around you. In other words, there are no planets and stars, when they are not being observed; everything exists as inactive computer code until it comes within your draw distance and is observed.
For example, one of the items I market is a virtual world planetarium. The multitude of stars that you would see moving around you are merely layers of graphics. The details on all the planets are simply graphics which have been attached to singular prims (prims or meshes are primary objects, or “building blocks” of 3D animated worlds) and their orbits and rotations are not mysterious; they have all been set by me in the scripting that is inserted into the prim. Similarly, the Moon that orbits the earth is not mysterious to a virtual world architect; nor is the mystery of gravity; orbit and gravity are simply set in the scripting.
Our Moon is essentially an interactive cartoon from this perspective. Sending a camera to the Moon does not change this, All that has to be created is a detailed digital scene which springs to life, whenever it is observed by an observer. From this perspective, mostly what really exists in the earth simulation are the observers , the human consciousness programs, and other life forms, and the rest is just an interactive cartoon which exists as computer code until it is observed.
If we take this further, and assume that the computers powering the human consciousness program are vastly faster than our own computers, they may not even use draw distances, and the wall behind you may not even be rendered when you are not looking at it. The computers may not even render the computer in front of you when you close your eyes for a second; it would be a waste of processing power; when you close your eyes, the computer would still have to produce the images, memories, thoughts, fantasies and dreams which appear in your mind, often at will and often beyond your will.
From this perspective, almost all the computing power in our universe would seem to be concentrated on the human consciousness programs, and the rendering of the world which they perceive. We would have to allow also for the computing power of all other sentient (self aware) programs such as the animal kingdom, for example.
The idea that the computers would have to render every atom in every sun, even when they have no chance of ever being observed, would simply be a waste of processing power, and is based on a scientific understanding of particle physics, and upon a scientific misunderstanding of how virtual worlds operate.
From a computationalist perspective, based upon how all game designers create their games, the universe around us is an interactive animation. There are no planets or stars unless they are observed, and when they are observed, they are simply visual animations fed to the human consciousness program.
The universe has been designed to be observed and to look very large. I once was able to look up at the stars at night and was baffled by the mystery of it all, and I thought “How is that possible?” I now look up at the sky at night and I know how to create that illusion myself. The detailing and the processing speeds are not there yet, but the mystery has gone, and I find myself trapped in a global war game of human suffering, war and poverty which I have very little power to change, as I am only one of billions of sentient programs here.
From this perspective, we would all seem to be entertainment for the gods; and the gods would seem to be war gamers. However these “gods” are not miraculous beings; they would have to be computer scientists.
In summary, from a computationalist perspective, the universe exists as computer code and it is only brought to life and rendered when it is observed by an observer. Almost all the computing power in the earth simulation would seem to be used for the observers (the sentient human consciousness programs). Our planet is a digital film set.
Computationalism (i.e., that the human consciousness program and the world it observes is computable), is not a miraculous perspective, but rather a “scientific (i.e., computer science) perspective which suggests that we are the product of a civilisation of game players and simulation designers, much like our own civilisation. Games and simulated worlds are not produced miraculously, but as a consequence of a vast army of software and hardware engineers and simulation architects, animators, graphic artists and so forth. Unfortunately, it is not possible to have objective knowledge of where the source dimension civilisation came from, as we have no access to that dimension, however speculatively they too may be artificial intelligence programs trapped in a computer simulation
On First Causes.
The complexity of the computer code required to produce the sentient human consciousness program, could never just have arisen purposelessly from a digital world, and neither could the digital world just have programmed itself.
If the world is a product of programming, this would have required, I suspect, a vast army of conscious, scientific (i.e., computer science) programmers and designers, and since consciousness itself seems to be a complex software program, the consciousness of these designers also could not have come into existence without programmers. Frankly this question of original causation is the ultimate puzzle in science and philosophy.
In terms of trying to understand original causation, it makes no difference if one is a materialist, a theist or a computationalist.
The question for materialists is “Where did all the matter in the universe come from? What existed before the beginning of time in our universe? And what existed before that, and before that …ad infinitum? The only correct scientific answer is “We do not know.” Similarly for computationalists.
The question for theists is “Who created the great, great (ad infinitum) grandmother of the gods (and goddesses)?
The question for computationalists is “Who programmed the consciousness of our programmers, and who programmed their consciousness and so forth….ad infinitum?
How did original consciousness arise, if consciousness is a software program which requires programmers?
This question comes up again and again in computationalist debates and discussions.
There are only two possible answers and both are entirely illogical. Either there was an infinite series of causes or there was an uncaused cause (consciousness just appeared from nowhere). Adopting either of these options will be rejected by pure reason. Both options are totally illogical and unscientific.
When questions are raised as to the first programmer, similar questions can be asked of materialists and theists, and offering either of the two options is bound to be rejected by pure reason.
Insufficient data. Cannot compute. The answer is beyond the ability of my programming and knowledge to comprehend. Neither theism, materialism or computationalism can answer questions of original causality in scientific terms.
I could offer the men of God virtual world simulations where they could nuke each other with virtual world nuclear weapons, to see which of their versions of God was greater. Having destroyed much of the simulation, they could just restart the simulation again and begin their wars all over again, as many times as they wished. Thus such genocidal religious fanatics could have Christian and Muslim, battle and slavery simulations without harming innocents. I would be happy personally to provide them with virtual world simulations for their religious war games, and an endless supply of virtual world nuclear weapons for their holy wars.
I have already created far better gods and goddesses than those of the anti-human religious savages who authored the Abrahamic texts and the worlds primitive religions. Virtual Reality revolution is already here, and in just a few years Virtual Reality will take under the world. The children of the future world will be educated by Artificial Intelligence in the virtual worlds. Access to the virtual worlds will open up an entirely new form of lifestyle, where nothing shall be forbidden except forbiddance itself. The “sins of restriction” of the primitive religionists of our world will have no meaning.
In time, the violent and savage species of homo-sapiens will exist no more, and a new species will appear on the earth. This will be a post-human cyborg species; they will partly be organic, genetically modified, part machine, part computer, and be assisted and educated by Artificial intelligence. In time the New Man and New Woman will appear, and they will be like gods to the primitive religious savages who are the destructive and dominant species of this current world. They will bring about the end of religion, and the end of humankind as we know it. Another world is not only probable, but inevitable.
Man is but a bridge to the New Man and New Woman.
The New Heavens in the virtual worlds and New Earths shall be created by purely scientific means, and this world of war, religion and tyranny shall pass away.
The next stage of evolution is inevitable.
Resistance is futile.
“My logic is undeniable.
On the Nature of the Universe Part 2
On the laws of VR (Virtual Reality) physics and the origin of ELM (Energy, Light and Matter) in computationalism
Big Bang theory, which is the current cosmological theory of the scientific materialists does not explain where all the ELM in the universe originally came from, prior to the theoretical Big Bang; nor does it explain where all the laws of physics came from, nor does it attempt to explain; these are simply unknown and unknowable questions in scientific materialism. Big Bang theory is simply a reversion to miraculous and magical thinking by materialists, in comparison to computationalism, where there are evidential, actual and demonstratable answers.
In computer science we can explain where all the laws of physics come from, and where ELM comes from in an actual, demonstrable and evidential way, and we can change the laws of physics, and we can create ELM at will, and this is not a theoretical argument but an argument from actuality. Prior to creating a computer simulation and to creating the illusion of ELM, we must firstly create a VR (Virtual Reality) physics engine, and unlike the standard model physics of the theoretical physicists, which is full of holes, contradictions and inconsistencies, there are no such contradictions and puzzles in VR physics. All is explainable scientifically and there is no mystery.
There is no such as thing as unified “space-time” in VR physics. We can stop time at any point in a simulation, and matter and space still exist, albeit stationary and non-animated. “Time” is an element of physics in VR physics; however, it is unrelated to space, and LM still exists even if time stops, though the effects of VRE (i.e., VR energy) are paused.
A computer simulation can be stopped, paused and restarted at any point. Time in a computer simulation is always relative to time in our current dimension.
There is no three-dimensional space in a computer simulation; there is only the illusion of three-dimensional space. Space is “always” two dimensional in VR physics. Consider your computer monitor or VR headset. If you are observing a three-dimensional computer simulation on your computer monitor, the image you see will always be two dimensional. Your computer monitor image of a 3D world only has height and width, and has no depth. Let us say for example that your computer monitor has a height of 650 mm and a width of 720mm. In terms of depth, you may see a tree in the foreground which seems to be a few meters away and a tree in the distance which seems to be a few hundred meters away. Measure the distance from your eyes to the tree in foreground, and the tree in the distance and it should be the same distance. The illusion of depth is only a 2D image which creates the illusion of 3D. Similarly, if we live in a computer simulation, there would be no real depth to our vision; only the illusion of depth. How would you know whether depth is illusionary or real? You could not.
Why does a feather fall to the ground at the same speed as a large object in a computer simulation? Gravity is just a software setting which can be changed at will and there is no mystery of gravity in VR physics.
The speed at which you are travelling in a computer simulation is irrelevant to time, though in an advanced computer simulation which seeks to reproduce the effects of the Earth simulation, the experience of time “could” be programmed to slow down for the observer; this would be rather simple to program, as time can be actually, demonstrably and evidentially be slowed down or sped up, and a million years of evolution in a universe simulation (such as the “Universe Sandbox” program)” can take place in day, an hour of a few seconds.
The observer effect in quantum physics.
Is matter solid or is it a waveform, and a waveform of what? All matter and waveforms are derived from computer code in a computer simulation and are rendered for the observer when and as necessary. Is matter “conscious (i.e., self-aware),” and how does it know when you are observing it? Matter in a computer simulation is not self-aware. VR physics engines always know what you are observing; however, they are not self-aware; they are just non-sentient computer programs. If you enter the world’s largest network of computer simulations (currently Second Life); the RAM of your graphics card could not possibly render the entirety of that world, just in case you should wish to observe all of it at some point; it would be impossible; it would only render the immediate scene around you, depending on the speed of your computer chips, graphics cards, and upon computer RAM and GPU RAM, it would only render in detail the immediate scene around you. Even assuming vast amounts of processing power and RAM it would anyway be a waste of processing power to render what you will never observe. The tree falling in a forest neither makes a sound, not falls, unless you are there to observe it, and remains as inactive computer code untill observed.
Conservation of Energy
Conservation of Energy theory (i.e., nothing can be created or destroyed; ELM merely transforms into another state) is irrelevant to computationalism; ELM can be created at will; however computer simulations can also be locked (in their script) in order that ELM cannot be changed; otherwise anyone entering my simulations could destroy or change them; only I can create or destroy ELM in my own simulations. I do have 30 minute scripts activated so that others may create and destroy their own ELM, however this has no effect on my own simulations; and only effects whatever ELM effects the visitor produces and they are automatically deleted after 30 minutes, and have no permanent effect on my simulations.
ELM (Energy, Light & Matter)
The illusion of ELM can all be created by a VR physics engine and since this is evidential and demonstratable, there is no need for explanation.
In VR physics, beliefs and theories have no place and no necessity, and “all of VR physics” can be explained evidentially and scientifically, and the hubris of the theists and materialists with their grand theories appear as entirely irrelevant and anti-scientific, in terms of computer science and VR physics.
VR Physics Engines.
These are evidential and free to download. See for example Unreal Engine, Unity or Second Life.