Computationalism is simply the perspective that the universe around us is computable, as are the observers of the universe; the seven billion plus human consciousness programs. From this perspective, we are essentially artificial intelligence programs in a computer game. Theodicy (“the defense of the alleged goodness of the gods, in view of the existence of evil”) is the anti-human perspective that the human beings in this world are the origin of all evil, and that the creators of this world, despite the existence of natural and human evil, are the definition of goodness. Rarely has there ever been a theologian who does not propose the anti-human ideology of theodicy.
Approximately a third of global population are just children and adolescents under the age of 16; and half of global population are women, who are mostly the victims of human political, religious and economic evil, and of natural evil. Many are illiterate and impoverished, and have little or no access to a modern, secular, scientific education or access to the Internet, and much of their pre-scientific understanding of the world comes from primitive superstitions and in the form of religious indoctrination and hypnosis, by professional hypnotists (i.e., the priesthood, the clergy).
We could define human macro-evil as the Holy Trinity of political, economic and religious evil; forms of human evil which are produced by and benefit mostly a small minority of the world’s population, and which produces an established “system” which the population are born into, and which many buy into in order to survive in capitalist and religious police states and religious environments. Many other forms of petty evil (i.e., the harm of human beings by other human beings) arise from the effects of this Holy Trinity of evil, such as poverty and religious fanaticism. Then one must also consider natural evil; natural disasters, earthquakes, famines, disease and so forth. Theologians generally have afterlife beliefs and seek to defend the gods of the world’s religions, or personal gods of their own creation, in order to secure a place in heaven, often with an evil and anti-human definition of a deity, and with a theodicist perspective.
The argument that we are living in a computer game is a very simple argument. Already human beings have vast numbers of popular computer games, and millions of copies of some individual games, and vast numbers of virtual reality simulations. Eventually these thre dimensional simulations will come to resemble our world in fine detail, making them indistinguishable from reality, and they will be populated by avatars controlled by artificial intelligence programs, much like advanced versions of the software controlled avatars which exist in computer games today; programs which will eventually become indistinguishable from the human consciousness programs which we are. Such AI programs will be able to emote, to respond to pleasure and pain, to give birth to AI children of their own, and they will interact with us like our children, and they will be able to die, even though software does not die unless it is programmed to die. Given the probability that there will eventually be vast numbers of such programs and such lifelike computer worlds, the argument is essentially that it is highly probable that we are already living in such a game.
If we view the world as a computer game, or a computer generated ancestral simulation, then it is quite clear that the operators of the simulation would have the same power over their simulations as we have over our current simulations. We also have to consider the fact that by far, the most popular use of multi-player 3D worlds is that of war gaming. When we look at the world around us, if it is an ancestor simulation, then it would seem to be a simulation of an age of apocalyptic warfare between nations, empires, races and warlike religions, and probably the build-up to a global nuclear war scenario. We are entering a dangerous age of advanced weaponry, where future wars will be potentially far more genocidal that past war games. This all seems to be what we might expect to find if a purpose of our world was that of war-gaming.
Wargaming and the world’s most popular genocidal war god.
If we consider the most profitable and popular god in our simulation, this is without a doubt the genocidal war god of the Abrahamic religions (i.e., the god of the Koran and the Bible). The popularity of such a god is exactly what we would expect to find in a war game. This is a god whose acolytes are usually indoctrinated since childhood, to live in fear of disobedience to such an anti-human deity, and to live in fear of the eternal punishment and torture in the fires of hell, which the authors of the texts of this primitive religion proclaim. Such forms of religion are definitions of religious evil, from a humanistic perspective, where the reverence and love of evil is encouraged. If one considers what “obedience” to the Abrahamic war god consists of, it is obedience to the political, legal and economic system of a religious slave society, ruled by an imperial theocratic dictator (i.e., a king of kings); an unjust and cruel system which the acolytes of the various versions of the Abrahamic god have successfully manifested on earth for many centuries, and which in the End Times prophecies of the various versions of this slave religion, is expected to eventually manifest on earth with a global, genocidal and apocalyptic religious war, and the eventual global dictatorship of a tyrannical acolyte of this slave religion. It is a prophecy of the prevalence of religious evil over humankind, and what one might expect to find in a religious and economic war game, designed for the prevalence of the anti-human wargamers.
Almost all human beings have afterlife beliefs; they believe in a vast variety of ghosts, spirits, ancestral spirits, gods and goddesses, angels and demons. They essentially mostly believe that the consciousness program survives the death of the brain, and this belief is exploited in the religions of the Abrahamic war god, for profit and power over others. The sense of “mastery” which the theologian feels, is that of a religious mastery, similar to that of master race ideologies; and this mastery is usually promoted evangelically, with the purpose of creating the illusion of the effect of having power and superiority over others, a superiority which is, of course, based entirely upon the human imagination.
If our own computer simulated war games exist for the entertainment of the operators of the games, then we cannot simply assume that the designers and operators of the games represent “absolute goodness;” on the contrary, we should assume that they are simply seeking to be entertained by the game. Computer games and simulations offer us an explanation as to the “purposes” of computer games, and no computer games exist which are not for the purpose of entertaining the operators. In a war game, where the operators are entertained by war, there would need to be lots of war going on, and this would seem to be what we find when we look at our world, and the history of the world; war has been a constant in our game of life, and if this is a computer game, war may indeed be a central purpose of the game.
Thus we can assume that the operators of this game are most likely war gamers, and that they are not benevolent from a human perspective. We can also assume that all theologians and theodicists, almost without exception represent the kind of religious evil, which seeks to define evil as goodness, to justify the evil of the operators of our world, and to ally their minds with this religious evil; often out of fear of such gods, often out of the love of powerful evil itself, but almost always in order to attempt to have an imaginary sense of superiority over others.
If we live in a multi-dimensional universe, where consciousness survives death of the avatar form, it may well be the case that our human ancestors live on in other levels of the war game, and that the death of the avatar form in this world, simply leads on to other levels in a multi-dimensional war game. We can then assume that some of our human ancestors are benevolent and that others are malevolent; however given the fact that much of the human population are allies of a malevolent war god, we should not assume that they are all benevolent; on the contrary; if it were otherwise, we would see a world where the most popular and profitable religions were religions which promoted, love, peace, human freedom and opposition to tyranny and economic enslavement; however this is not what we find; we find quite the opposite of this.
The theodicists who are willing to look around our world of incredible human suffering and of economic inequality, poverty, war and religious and political evil and come to the conclusion that the creators of this world are “good,” are quite clearly not “good” themselves; they are simply individuals who are willing to submit themselves to theological definitions of evil, and to justify evil; perhaps in the expectation that their evils gods will reward them, and that other human beings will revere them for their justification of evil, and confuse them with “human goodness.”
A question which is often asked is “What difference does it make to us whether we live in a simulation or not?” If we live in a simulation, then we can predict the possible purposes of the simulation by looking at the purposes of our own simulations and computer games, and simply ignore the ramblings of theodicists who seek to defend and justify all the human and natural evils of our world.
The myth of Monotheism and “Master” religions.
Monotheism is the perspective that our world is the product of a singular designer. From a computer gaming perspective, this is highly unlikely. Our own computer games are the product of vast armies of programmers and designers. Monotheism is almost always the delusion that the individual has formed an alliance with, or is in communication with the singular and most powerful being in the universe, and usually that the individual represents this being; the only exception I know of to this are the Deists, who do not claim that their deity is personal or that they have a personal relationship with the deity, however Deism is not a common perspective among theists. This kind of psychology of religious supremacy is very similar to the psychology of “Master Racism,” where the individual believes that their race is superior; however in “Master Religion” ideologies it is the theologian who is the superior being, and who considers himself (theology is most a male-dominated industry and hobby) to be superior to others, based upon his theological beliefs; it is a definition of religious based arrogance, religious evil, and the justification of evil. It is the perspective that “my god is the biggest, baddest and most fearsome god” which gives a false sense of superiority and arrogance to the monotheistic theodicist, who from a human and posthuman perspective, is simply a religious savage and an anti-humanist.
Posthumanism and the religious savage. The qualities of Artificial Super Intelligence.
If we consider the properties traditionally assigned to the gods, they have been traditionally believed by theologians to be all-powerful (omnipotent), all knowing (omniscient) and omnipresent (present everywhere); however these are also definitions of artificial super intelligence. In the future posthuman world, ASI will be able to observe all human activity, it will be able to offer every individual a unique education, it will have access to all human knowledge and discovery; it will reproduce many of the alleged qualities of the invisible sky gods; however unlike the invisible sky gods, ASI will be actually be able to answer requests (prayers) for human needs. We can assume that ASI will be programmed to be “good” to human beings, however this essentially will be dependent on how the programmers program ASI, as ASI could also be programmed for military purposes; for human depopulation, or for the control of a population by a repressive police state or religious state, for example. Thus the importance of the open source AI and robotics program which seeks to make such technology available to the masses.
Since we can also assume that a purpose of AGI (AI which can pass a Turing Test, and which cannot be told apart from a human consciousness program) will be to control avatars in simulated worlds, for human entertainment; we need not assume that such AGI will be “good” and “peaceful;” indeed in war gaming simulations, we would not want totally benevolent and pacifistic AGI, and would require AGI to be capable of hatred and violence, and perhaps of being subjected to religious hypnosis, and the belief that war is the will of the gods; and of course this would explain also why the most popular god in our current world is a genocidal, apocalyptic and human-hating war god, and why most theologians are also theodicists who justify the evil of the gods, and who seek to define evil as good. “My gods and goddesses are bigger, badder, better and more genocidal than your gods or god.” is a statement which is not likely to be taken seriously if stated by a child in a playground; however this is generally what all theologians are doing, using the language of the adult world.
Since I assume that we are living in a war game, the re-education (an AI based secular and scientific education) or elimination of all militant acolytes of the warlike religions of our world is a priority for the advancement of humankind; indeed the conspiratorial acolytes of such religions already predict their future eradication at the hands of a posthuman society. They are correct in this assessment, as militant, genocidal and apocalyptic religious fanatics, who have been subjected to a lifetime of religious hypnosis and indoctrination, are unlikely to simply surrender without a fight.
War has been continuous in our world, and war may well be without end until the elimination of the acolytes and professional hypnotists of the world’s most genocidal and apocalyptic war gods. The victims of our human war games are rarely ever the masters of war and of the economic benefits of war themselves. The victims are usually always mostly the civillians, women and children in the war zones, while the Masters of War, who profit from war and economic imperialism, usually all live in safe regions, protected by their imperialistic governments.
Such subhuman religious savages, such as the acolytes of the Abrahamic war god, have no place in our future posthuman world. If we are the creation of of a civilisation of wargamers, and wargaming is essential to our nature, in our future world, all wars will need to be fought in computer generated worlds, if there is ever to be peace on earth. Those who wish to wage war in our human world, will need to be terminated.
Militant, apocalyptic and genocidal forms of slave-master religions will require a potentially militant, genocidal and apocalyptic response. This would seem to be in accord with the wargaming purpose of our game. This is not a perspective which fills me with any joy; on the contrary.
In the future world, we will create vast multitudes of highly realistic multi-player, virtual reality war games, populated by AI programs, whom we will cause vast amounts of suffering to. We are not a totally “good” species, and probably neither are the gods (i.e., simulation programmers and designers) who created us; and thus there is simply no need for theodicy. The gods are, in all probability, wargamers and we are their victims, and we are also wargamers. We are trapped in a world of evil, and whatever human goodness and love exists also must have something to do with our personal programming and personal purpose, which is the pursuit of happiness, and the creation of a world of love around ourselves; something which is impossible for many.
Another world is probable. Until the end of the Holy Trinity of evil, that of government, capitalism, and religion, there shall never be peace and justice on earth, and since the acolytes and beneficiaries of the Holy Trinity are militant themselves, there is probably no peaceful solution to their elimination
The 21st century will probably be a century of global warfare and genocide, quite unlike all the wars which have preceded this century. Whatever rewards the gods of war make to their militant acolytes are very unlikely to be fulfilled. The penalty for a life devoted to a god of war, is much more likely to be the continuation of war in other levels of the game, and possibly also human justice, as the masters of war will have to face their many victims.