“The standard model of physics involves 61 fundamental particles with data-fitted mass and charge parameters. If it were a machine, one would have to hand-set two dozen knobs just right for it to light up. It also needs five invisible fields to spawn 14 virtual particles with 16 different “charges” to work. You might expect completeness from all this, but the standard model can’t explain gravity, proton stability, anti-matter, quark charges, neutrino mass or spin, inflation, family generations, or quantum randomness—all critical issues. No particles account for the dark energy and dark matter that comprises most of the universe—and no particles ever will.”
Brian Whitworth: http://listverse.com/2014/11/26/10-reasons-why-our-universe-is-a-virtual-reality/
It seems to me that there is an attempt to overcomplicate the simulation hypothesis and combine it with materialistic theories of physics. This is entirely unnecessary, since simulation theory is an entirely complete theory which explains “all” phenomena without exception. In a computer simulation, there is “only” VR (virtual reality) physics which creates the illusion of a material world. In computer simulations, the only rendered reality, is the cartoon reality which is observed. There are no atoms or particles or quantum worlds being observed by the vast majority of human consciousness programs; only on the rare occasions when scientists attempt to peer into the micro-universe, would the computers operating the human consciousness program have to render such effects to create the illusion of material phenomena in the micro world.
In standard model physics, particles and photons appear and disappear constantly, and thus in the attempt to produce a theory which is consistent with the “matter cannot be created or destroyed” myth, the theory of other dimensions has been produced (i.e., the particles and photons are allegedly appearing from other dimensions and disappearing to other dimensions). This is simply an attempt to hold on to the standard model myth. The illusion of matter can be created and destroyed at whim in a computer simulation, and essentially what is being observed is simply an interactive cartoon.
In a computer simulated cosmos, there may be a countless multitude of dimensions (i.e., other simulated worlds / games), however with regards to the source dimension to the Earth simulation, just as with our own computer generated worlds, there would be no necessity to have multiple source dimensions; just as our current computer simulations are derived from a singular dimension (i.e., this dimension).
From this perspective, the programmers, designers and operators of the Earth simulation are simply like Descartes “deus deceptor (deceptive deity)” concept, and are producing cartoon mico-world effects in order to hide the fact that this is just a computer simulated world.
What seems to be happening among the proponents of simulation theory, is that some have a background in the hard sciences and are attempting to cling on to complex standard model physics theories; theories which have many gaps and inconsistencies; whereas simulation theory has no gaps and can be explained very simply by understanding the way that we currently produce simulated worlds. Similarly, in the world of the theists, there is an attempt by monotheists to adapt their various brand names of monotheism to simulation theory, however both materialistic and theistic add-ons to computationalism are simply attempts to try to reconcile previous belief systems with computationalism; attempts which are entirely unnecessary.
On the laws of VR (Virtual Reality) physics and the origin of ELM (Energy, Light and Matter) in computationalism
Big Bang theory, which is the current cosmological theory of the scientific materialists does not explain where all the ELM in the universe originally came from, prior to the theoretical Big Bang; nor does it explain where all the laws of physics came from, nor does it attempt to explain; these are simply unknown and unknowable questions in scientific materialism. Big Bang theory is simply a reversion to miraculous and magical thinking by materialists, in comparison to computationalism, where there are evidential, actual and demonstratable answers.
In computer science we can explain where all the laws of physics come from, and where ELM comes from in an actual, demonstrable and evidential way, and we can change the laws of physics, and we can create ELM at will, and this is not a theoretical argument but an argument from actuality. Prior to creating a computer simulation and to creating the illusion of ELM, we must firstly create a VR (Virtual Reality) physics engine, and unlike the standard model physics of the theoretical physicists, which is full of holes, contradictions and inconsistencies, there are no such contradictions and puzzles in VR physics. All is explainable scientifically and there is no mystery.
There is no such as thing as unified “space-time” in VR physics. We can stop time at any point in a simulation, and matter and space still exist, albeit stationary and non-animated. “Time” is an element of physics in VR physics; however, it is unrelated to space, and LM still exists even if time stops, though the effects of VRE (i.e., VR energy) are paused.
A computer simulation can be stopped, paused and restarted at any point. Time in a computer simulation is always relative to time in our current dimension.
There is no three-dimensional space in a computer simulation; there is only the illusion of three-dimensional space. Space is “always” two dimensional in VR physics. Consider your computer monitor or VR headset. If you are observing a three-dimensional computer simulation on your computer monitor, the image you see will always be two dimensional. Your computer monitor image of a 3D world only has height and width, and has no depth. Let us say for example that your computer monitor has a height of 650 mm and a width of 720mm. In terms of depth, you may see a tree in the foreground which seems to be a few meters away and a tree in the distance which seems to be a few hundred meters away. Measure the distance from your eyes to the tree in foreground, and the tree in the distance and it should be the same distance. The illusion of depth is only a 2D image which creates the illusion of 3D. Similarly, if we live in a computer simulation, there would be no real depth to our vision; only the illusion of depth. How would you know whether depth is illusionary or real? You could not.
Why does a feather fall to the ground at the same speed as a large object in a computer simulation? Gravity is just a software setting which can be changed at will and there is no mystery of gravity in VR physics.
The speed at which you are travelling in a computer simulation is irrelevant to time, though in an advanced computer simulation which seeks to reproduce the effects of the Earth simulation, the experience of time “could” be programmed to slow down for the observer; this would be rather simple to program, as time can be actually, demonstrably and evidentially be slowed down or sped up, and a million years of evolution in a universe simulation (such as the “Universe Sandbox” program)” can take place in day, an hour of a few seconds.
The observer effect in quantum physics.
Is matter solid or is it a waveform, and a waveform of what? All matter and waveforms are derived from computer code in a computer simulation and are rendered for the observer when and as necessary. Is matter “conscious (i.e., self-aware),” and how does it know when you are observing it? Matter in a computer simulation is not self-aware. VR physics engines always know what you are observing; however, they are not self-aware; they are just non-sentient computer programs. If you enter the world’s largest network of computer simulations (currently Second Life); the RAM of your graphics card could not possibly render the entirety of that world, just in case you should wish to observe all of it at some point; it would be impossible; it would only render the immediate scene around you, depending on the speed of your computer chips, graphics cards, and upon computer RAM and GPU RAM, it would only render in detail the immediate scene around you. Even assuming vast amounts of processing power and RAM it would anyway be a waste of processing power to render what you will never observe. The tree falling in a forest neither makes a sound, not falls, unless you are there to observe it, and remains as inactive computer code untill observed.
Conservation of Energy
Conservation of Energy theory (i.e., nothing can be created or destroyed; ELM merely transforms into another state) is irrelevant to computationalism; ELM can be created at will; however computer simulations can also be locked (in their script) in order that ELM cannot be changed; otherwise anyone entering my simulations could destroy or change them; only I can create or destroy ELM in my own simulations. I do have 30 minute scripts activated so that others may create and destroy their own ELM, however this has no effect on my own simulations; and only effects whatever ELM effects the visitor produces and they are automatically deleted after 30 minutes, and have no permanent effect on my simulations.
The illusion of ELM can all be created by a VR physics engine and since this is evidential and demonstratable, there is no need for explanation.
In VR physics, beliefs and theories have no place and no necessity, and “all of VR physics” can be explained evidentially and scientifically, and the hubris of the theists and materialists with their grand theories appear as entirely irrelevant and anti-scientific, in terms of computer science and VR physics.
VR Physics Engines.
These are evidential and free to download. See for example Unreal Engine, Unity or Second Life.